Augmented Reality
What It Is:
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- Technology for increased engagement
- Layered on reality for enhancement
- Use in various fields
- Allows for interactions that are not normally possible
What It Isn't:
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- Virtual Reality, or the creation and immersion of a whole new setting
- Just a game or toy
Fields of Use:
Augmented reality is used in several fields, such as business, healthcare, military defense, industrial maintenance, etc. It allows companies to train employees using hands on technology, such as applications on tablets, goggles, etc. These materials give them a chance to train in a safer environment, as well as lower costs of specialized tools that would be needed otherwise.
Uses in Education:
Augmented reality can be used throughout grade levels and content areas. Some examples of applications/websites are CoSpaces Edu, and Merge Cube. Both of these require purchase in order to use them to their full potential. CoSpaces Edu allows students to create their own 3D world in order to tell a story, based on coding skills. Teachers can access the website and create their own classroom account where they can create a class and add assignments for students. I did try to play around with it, but I know little to nothing about coding, so it was very difficult. This, I might suggest, should be used in the Innovation Space class at our school, or even a STEM course. Looking at Merge Cube, this seems a lot more user friendly. I like Merge Cube because it can turn labs and 3D objects into a virtual learning experience. The learner would need the actual "merge cube," the application downloaded on a tablet, and/or glasses. Above is a video about how to use Merge Cube.
Learn More:
To learn more about augmented reality and its uses, watch the video below that I created using Adobe Spark.
Click for a direct link to the video
Sources Used:
Fourtané, S.
(2019, April 25). Augmented Reality: The Future of Education. Retrieved
November 10, 2019, from https://interestingengineering.com/augmented-reality-the-future-of-education.
S, V. (2019,
January 18). Use Cases of Augmented Reality in Education and Training.
Retrieved November 16, 2019, from https://rubygarage.org/blog/augmented-reality-in-education-and-training.
Lee, K.
(2012). Augmented Reality in Education and Training. TechTrends, 56(2), 13–21. doi: 10.1007/s11528-012-0559-3
Marr, B.
(2018, July 30). 9 Powerful Real-World Applications Of Augmented Reality (AR)
Today. Retrieved October 13, 2019, from https://www.forbes.com/sites/bernardmarr/2018/07/30/9-powerful-real-world-applications-of-augmented-reality-ar-today/#5327bc412fe9.
Pokémon GO.
(n.d.). Retrieved November 16, 2019, from https://www.pokemon.com/us/pokemon-video-games/pokemon-go/.
7 Incredible
Examples of Augmented Reality Technology. (2018, October 8). Retrieved November
16, 2019, from https://www.inap.com/blog/7-incredible-examples-of-augmented-reality-technology/.


Thanks for including your resources.
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