As this course comes to an end, I have quite a bit of reflecting to do. I feel as though I am leaving with a multitude of different tech resources that I was not exposed to before. I want to hit the ground running and implement as many as I can, but I know that is not practical for many different reasons. In my opinion, the most difficult aspect of incorporating tech into a classroom is figuring out which tech would increase engagement rather than decrease it. In my experience, students at our school love using their computers to play games, or are engaged at the wrong times. For example, during the first five minutes of class, I have students complete an opening routine that consists of taking out needed materials, answering a warm up question, and then getting to the correct spot to start class, which could mean opening their computer to a site. After this, I always have kids tilt their laptops down because if I don't, I notice them looking at their screens while I am talkin...